Kazuo Ishiguro
House of Marbles
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Posted - 2010.10.17 13:32:00 -
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Originally by: Malcanis The items involved are deployable modules like SBUs or TCUs. I propose an equivalent manufacturing cost of 500 million ISK at today's material prices.
Balancing game mechanics purely by cost is seldom a good idea. I'd suggest making it of negligible cost, but tricky to deploy (freighter required).
Quote: To wreck a station requires that there be no sovereignty in the system, and that the outpost be reduced to zero shields and armour (ie: an outpost that has recently been captured). Once deployed, the module will take 12 hours to activate. Successfully onlining a TCU during this period will cancel the demolition timer.
I think a 24-hr timer would be necessary, as any significant changes to outposts would probably need to be done over downtime, as with outpost deployment.
Quote:
Wrecking a station has the following effects:
(1) All station upgrades are irrevocably destroyed
How would this work if all the offices were occupied and removing the upgrades reduced the number of offices?
Quote:
(2) All station services are irrevocably destroyed, with the sole exception that ships can be assembled (but not fitted)
(3) All market orders are immediately cancelled, with the ISK and items being returned to wallets and hangars respectively. Market taxes are not refunded. Items and ships in a wrecked station cannot be contracted. The outpost no longer appears as a market location.
Presumably R&D jobs in progress at the outpost would be cancelled. What about jobs taking place at starbases elsewhere in the system with the BPO in the outpost?
Also, re medical clones: The default location should transfer back to corp HQ (which is always a station in Empire).
I think making the transition Outpost -> non-Outpost with the remaining conditions you suggest would be quite a lot of work to implement. I think there are 2 other options which would work better:
1. Leave an intact outpost in a permanently crippled state, with all services disabled, all corp assets irrevocably impounded and all docking rights revoked. The owner of the outpost should have the option to rebuild it by deploying a similar device in a similar way, costing maybe half what an outpost costs to build.
2. Remove the outpost entirely, along with everything (items, clones and all) inside it at the time of destruction. I think this is the better option --- 34.4:1 mineral compression |